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Three Development Tracks, Three Different Design Questions
Order management, grid-based auto battles, and evidence-led deduction each demand a different answer.
Fruit Orders Rush is about rhythm: how quickly a player can read an order, find the right fruit, and receive clear feedback through automatic sales and coin bursts.
Cao Thief, Let Her Go is about formation and space. Recruitment, advancement, three-unit merges, and city defenses on an 8-by-11 grid must make every decision change the battle line.
Medium Detective is about fair deduction. Clues, testimony, timelines, and medium hints must each respect a clear information boundary so that the player proves the truth. All three projects remain in design or development.
