Products

Three Kingdoms grid auto-battler

Cao, Let Her Go!

Recruit, advance, merge, and push all the way to the enemy city.

In development · Planned for WeChat Mini Games

Story and vision

Recruit, advance, merge, and push all the way to the enemy city.

Each battle begins by recruiting units. Pieces advance, engage, and attack automatically; defeated enemies drop buns that fund the next wave. Three identical units merge into a stronger one, engineers construct towers on fixed foundations, and cavalry, siege vehicles, generals, and lord skills create decisive reversals. The project is currently in development for an initial WeChat Mini Game release.

8×11Battle grid
3→1Unit merge
150Planned campaign stages
6Base unit types

One siege, four decisions

The units fight alone. Your recruits decide the war.

Inputs stay light while the frontline remains readable. What you recruit, where it enters, when you merge, and when you use a lord skill determine whether the army can push back.

01

Recruit

Buy soldiers, generals, tower plans, and tactical cards from the lower shop.

02

Advance

Units advance grid by grid and attack automatically when enemies enter range.

03

Merge and build

Merge three matching units while engineers construct towers on fixed foundations.

04

Reverse the line

Use cavalry, siege vehicles, generals, and lord skills to break the city line.

Core systems

01

Grid-by-grid advance

Units move one grid at a time according to their action speed, then attack automatically when they meet the enemy.

02

Three-to-one upgrades

Three matching units combine automatically or on command, clearing congestion while creating an immediate power spike.

03

Towers, generals, and sieges

Towers control the field while generals, mounted units, and siege vehicles break stalemates on the way to the enemy city.

Visual and gameplay design

Familiar heroes on a faster, lighter battlefield.

Recruit heroes, merge stronger units, push the frontline, and claim victory in a lively siege filled with light strategy.

Chibi Three Kingdoms generals merging into battle
01

Recruit, merge, and advance on a changing line

Units enter an 8×11 battlefield and advance automatically. Three matching units merge into a stronger star tier while formation building meets live combat.

A comic pursuit through an ancient market
02

Heroes with lives beyond their cards

Pursuits, misunderstandings, and relationships shape the comedy between battles, bringing familiar figures into the story with expressive immediacy.

A Three Kingdoms city siege at sunset
03

From holding one tile to taking a city

Cavalry, archers, vehicles, generals, lord skills, and tower foundations combine into siege solutions across 150 planned stages.

Gameplay video

Watch a full frontline reversal

See recruitment, merging, hero skills, and the final siege in one run. Gameplay footage will be added when the public build is ready.

Cao, Let Her Go! gameplay

Gameplay demo coming soon

Project status and planned platforms

In development · Planned for WeChat Mini Games

In development · Planned

WeChat Mini Game

The initial target platform, with a lightweight portrait strategy experience designed for mini-game players.

WeChat Mini Game
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