
Three Kingdoms grid auto-battler
Cao, Let Her Go!
Recruit, advance, merge, and push all the way to the enemy city.
Story and vision
Recruit, advance, merge, and push all the way to the enemy city.
Each battle begins by recruiting units. Pieces advance, engage, and attack automatically; defeated enemies drop buns that fund the next wave. Three identical units merge into a stronger one, engineers construct towers on fixed foundations, and cavalry, siege vehicles, generals, and lord skills create decisive reversals. The project is currently in development for an initial WeChat Mini Game release.
One siege, four decisions
The units fight alone. Your recruits decide the war.
Inputs stay light while the frontline remains readable. What you recruit, where it enters, when you merge, and when you use a lord skill determine whether the army can push back.
Recruit
Buy soldiers, generals, tower plans, and tactical cards from the lower shop.
Advance
Units advance grid by grid and attack automatically when enemies enter range.
Merge and build
Merge three matching units while engineers construct towers on fixed foundations.
Reverse the line
Use cavalry, siege vehicles, generals, and lord skills to break the city line.
Core systems
Grid-by-grid advance
Units move one grid at a time according to their action speed, then attack automatically when they meet the enemy.
Three-to-one upgrades
Three matching units combine automatically or on command, clearing congestion while creating an immediate power spike.
Towers, generals, and sieges
Towers control the field while generals, mounted units, and siege vehicles break stalemates on the way to the enemy city.
Visual and gameplay design
Familiar heroes on a faster, lighter battlefield.
Recruit heroes, merge stronger units, push the frontline, and claim victory in a lively siege filled with light strategy.

Recruit, merge, and advance on a changing line
Units enter an 8×11 battlefield and advance automatically. Three matching units merge into a stronger star tier while formation building meets live combat.

Heroes with lives beyond their cards
Pursuits, misunderstandings, and relationships shape the comedy between battles, bringing familiar figures into the story with expressive immediacy.

From holding one tile to taking a city
Cavalry, archers, vehicles, generals, lord skills, and tower foundations combine into siege solutions across 150 planned stages.
Gameplay video
Watch a full frontline reversal
See recruitment, merging, hero skills, and the final siege in one run. Gameplay footage will be added when the public build is ready.

Cao, Let Her Go! gameplay
Gameplay demo coming soon
Project status and planned platforms
In development · Planned for WeChat Mini Games
In development · Planned
WeChat Mini Game
The initial target platform, with a lightweight portrait strategy experience designed for mini-game players.
WeChat Mini Game