Products

Match-three shop management

Fruit Orders Rush

Match three for every order, then grow a fruit stand into an empire.

In design · Planned for release

Story and vision

Match three for every order, then grow a fruit stand into an empire.

Players begin with a roadside fruit stand and build momentum through a compact loop: find fruit, complete a set of three, fulfill the order, and collect a shower of coins. New fruit, processing equipment, customers, staff, and store stages arrive as the business grows toward a full fruit-group headquarters. The project is currently in full game-design development for WeChat Mini Games and Poki.

3Fruit per order
300Planned levels
84Planned fruit types
10Store stages

The management rush

Find the fruit. Fill three slots. Watch the coins burst.

This is not a traditional swap puzzler. Search, three-item order matching, and light management share one portrait screen, so every tap has a visible destination.

01

Read the queue

Read visible customer requests and patience before choosing who to serve first.

02

Search the fruit pool

Find the requested fruit in a dense pool and send it directly to its shelf.

03

Complete the trio

Fill three physical slots to complete the order and trigger a burst of coins.

04

Upgrade the store

Invest earnings in shelves, processing stations, staff, and larger stores.

Core systems

01

Three fruit, one order

Tap a matching fruit to send it to the order shelf; fill all three slots and the sale completes automatically.

02

Combos, rushes, and coin bursts

Chain completed orders to build rush energy, then boost customer flow, target fruit, and coin income during peak moments.

03

From stand to fruit group

Upgrade shelves, processing equipment, and staff while unlocking more fruit and visibly larger store stages.

Visual and gameplay design

The store looks best when everything is moving.

Find the fruit customers want, complete orders, survive the rush, and grow a tiny shop into a thriving market.

The fruit-market team fulfilling customer orders
01

Read, find, and fill three shelf slots

Customers make clear requests, and players search a dense fruit pool. Filling three physical shelf slots completes a sale and creates a readable short loop.

Coin cascades and a customer queue during rush hour
02

Rush hour turns pressure into payoff

Timed crowds compress decisions while consecutive sales amplify coin feedback; rush hour is the management loop at its most energetic.

A corner stall growing into a fruit emporium
03

Every sale grows the store

Revenue upgrades shelves, stations, staff, and locations. Ten planned store stages frame long-term growth across 300 levels and 84 fruit types.

Gameplay video

See the fruit market in full swing

One demo will show the complete rhythm of searching, filling orders, making sales, and growing the store. Gameplay footage will be added when the public build is ready.

Fruit Orders Rush gameplay

Gameplay demo coming soon

Project status and planned platforms

In design · Planned for release

In design · Planned

WeChat Mini Game

Designed around portrait, one-handed sessions and a compact management loop.

WeChat Mini Game

In design · Planned

Poki

Planned for browser adaptation and release through the global casual-game platform.

Poki
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