
Match-three shop management
Fruit Orders Rush
Match three for every order, then grow a fruit stand into an empire.
Story and vision
Match three for every order, then grow a fruit stand into an empire.
Players begin with a roadside fruit stand and build momentum through a compact loop: find fruit, complete a set of three, fulfill the order, and collect a shower of coins. New fruit, processing equipment, customers, staff, and store stages arrive as the business grows toward a full fruit-group headquarters. The project is currently in full game-design development for WeChat Mini Games and Poki.
The management rush
Find the fruit. Fill three slots. Watch the coins burst.
This is not a traditional swap puzzler. Search, three-item order matching, and light management share one portrait screen, so every tap has a visible destination.
Read the queue
Read visible customer requests and patience before choosing who to serve first.
Search the fruit pool
Find the requested fruit in a dense pool and send it directly to its shelf.
Complete the trio
Fill three physical slots to complete the order and trigger a burst of coins.
Upgrade the store
Invest earnings in shelves, processing stations, staff, and larger stores.
Core systems
Three fruit, one order
Tap a matching fruit to send it to the order shelf; fill all three slots and the sale completes automatically.
Combos, rushes, and coin bursts
Chain completed orders to build rush energy, then boost customer flow, target fruit, and coin income during peak moments.
From stand to fruit group
Upgrade shelves, processing equipment, and staff while unlocking more fruit and visibly larger store stages.
Visual and gameplay design
The store looks best when everything is moving.
Find the fruit customers want, complete orders, survive the rush, and grow a tiny shop into a thriving market.

Read, find, and fill three shelf slots
Customers make clear requests, and players search a dense fruit pool. Filling three physical shelf slots completes a sale and creates a readable short loop.

Rush hour turns pressure into payoff
Timed crowds compress decisions while consecutive sales amplify coin feedback; rush hour is the management loop at its most energetic.

Every sale grows the store
Revenue upgrades shelves, stations, staff, and locations. Ten planned store stages frame long-term growth across 300 levels and 84 fruit types.
Gameplay video
See the fruit market in full swing
One demo will show the complete rhythm of searching, filling orders, making sales, and growing the store. Gameplay footage will be added when the public build is ready.

Fruit Orders Rush gameplay
Gameplay demo coming soon
Project status and planned platforms
In design · Planned for release
In design · Planned
WeChat Mini Game
Designed around portrait, one-handed sessions and a compact management loop.
WeChat Mini GameIn design · Planned
Poki
Planned for browser adaptation and release through the global casual-game platform.
Poki