
Supernatural detective mystery
Medium Detective
Hear the echo truth leaves in the fog.
Story and vision
Hear the echo truth leaves in the fog.
In the coastal city of Fogport, unresolved deaths leave emotionally distorted echoes. Players become Shen Zhaoye, an amnesiac medium detective who reconstructs each truth through scene investigation, evidence boards, contradictory testimony, timelines, and final evidence submissions. Medium sessions can test a direction, but the dead never reveal the answer outright. The project is currently in development for Steam.
Prove the truth yourself
Do not wait for the story to answer. Build a case that holds.
Comic investigation, physical evidence, contradictory testimony, timelines, and limited medium sessions form one complete loop. Every conclusion must be supported by evidence the player has actually found.
Investigate
Inspect scenes, objects, and relationships until the first inconsistency emerges.
Challenge testimony
Compare statements with evidence and mark conflicts in time, identity, and motive.
Question the echo
Ask the echo a limited set of yes-or-no questions to test a direction, never obtain the answer.
Submit the case
Connect clues, rebuild the timeline, and place decisive evidence into the final submission.
Core systems
Evidence-led deduction
Investigate scenes, inspect physical evidence, challenge testimony, and combine clues into deductions and timelines.
Limited medium sessions
Use a limited set of yes-or-no questions to test suspicions and trigger new reviews, never to replace deduction.
Twelve cases, one buried truth
Twelve standalone cases in the first season gradually converge on the White Room case erased thirteen years ago.
Visual and gameplay design
Files, red thread, and old photographs all become evidence.
Enter rain-soaked Fogport, investigate scenes, connect clues, and challenge testimony. Every photograph and red thread may lead to the truth.

Investigate reality before questioning the dead
Scene work, relationships, and physical evidence establish the facts first; medium sessions offer limited direction without giving away the answer.

Every red thread must survive scrutiny
Identity, disguise, motive, and timeline chains must agree. Players mark contradictions and place decisive proof into the final case submission.

Twelve cases in one city of lingering echoes
Harbor, mansions, theatres, and industrial streets shape the fog port. Twelve planned cases unfold in 20–45 minute arcs while revealing a larger city mystery.
Gameplay video
Follow an investigation into Fogport
A single gameplay demo will follow the case from scene investigation to final deduction when the public build is ready.

Medium Detective gameplay
Gameplay demo coming soon
Project status and planned platforms
In development · Planned for Steam
In development · Planned
Steam
A premium PC deduction experience planned with a demo that delivers one complete case loop.
Steam