Products

Supernatural detective mystery

Medium Detective

Hear the echo truth leaves in the fog.

In development · Planned for Steam

Story and vision

Hear the echo truth leaves in the fog.

In the coastal city of Fogport, unresolved deaths leave emotionally distorted echoes. Players become Shen Zhaoye, an amnesiac medium detective who reconstructs each truth through scene investigation, evidence boards, contradictory testimony, timelines, and final evidence submissions. Medium sessions can test a direction, but the dead never reveal the answer outright. The project is currently in development for Steam.

12Season-one cases
20–45Minutes per case
LimitedMedium questions
SteamTarget platform

Prove the truth yourself

Do not wait for the story to answer. Build a case that holds.

Comic investigation, physical evidence, contradictory testimony, timelines, and limited medium sessions form one complete loop. Every conclusion must be supported by evidence the player has actually found.

01

Investigate

Inspect scenes, objects, and relationships until the first inconsistency emerges.

02

Challenge testimony

Compare statements with evidence and mark conflicts in time, identity, and motive.

03

Question the echo

Ask the echo a limited set of yes-or-no questions to test a direction, never obtain the answer.

04

Submit the case

Connect clues, rebuild the timeline, and place decisive evidence into the final submission.

Core systems

01

Evidence-led deduction

Investigate scenes, inspect physical evidence, challenge testimony, and combine clues into deductions and timelines.

02

Limited medium sessions

Use a limited set of yes-or-no questions to test suspicions and trigger new reviews, never to replace deduction.

03

Twelve cases, one buried truth

Twelve standalone cases in the first season gradually converge on the White Room case erased thirteen years ago.

Visual and gameplay design

Files, red thread, and old photographs all become evidence.

Enter rain-soaked Fogport, investigate scenes, connect clues, and challenge testimony. Every photograph and red thread may lead to the truth.

A detective tracing a spirit echo at an old mansion
01

Investigate reality before questioning the dead

Scene work, relationships, and physical evidence establish the facts first; medium sessions offer limited direction without giving away the answer.

A detective and spirit echo facing an evidence wall
02

Every red thread must survive scrutiny

Identity, disguise, motive, and timeline chains must agree. Players mark contradictions and place decisive proof into the final case submission.

A detective following a spirit through the rainy fog port
03

Twelve cases in one city of lingering echoes

Harbor, mansions, theatres, and industrial streets shape the fog port. Twelve planned cases unfold in 20–45 minute arcs while revealing a larger city mystery.

Gameplay video

Follow an investigation into Fogport

A single gameplay demo will follow the case from scene investigation to final deduction when the public build is ready.

Medium Detective gameplay

Gameplay demo coming soon

Project status and planned platforms

In development · Planned for Steam

In development · Planned

Steam

A premium PC deduction experience planned with a demo that delivers one complete case loop.

Steam
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