Products

Physics-based fruit merge puzzler

Smash A Big Watermelon

Drop, collide, and merge your way to the giant watermelon.

In closed testing · Preparing for release

Story and vision

Drop, collide, and merge your way to the giant watermelon.

The game begins with one clear rule: two matching fruits merge into a larger one. Wind, freezing, petrification, darkness, burning, and reversed gravity are introduced across later stages. Standard levels set focused merge goals, while boss stages ask players to break defenses with high-level fruit. Both the WeChat Mini Game and PC builds are complete and now in closed testing ahead of release.

64Stages
9Themed worlds
11Fruit tiers
2Tailored builds

How a run unfolds

Every drop reshapes the whole pile.

The rule is immediate, but the space never stops changing. Find merge windows before the danger line closes in, then turn one collision into a chain of upgrades.

01

Choose the drop

Read the gaps and the next fruit before choosing an angle and landing point.

02

Collide and merge

Two matching fruits combine, changing both scale and the balance of the board.

03

Outplay hazards

Wind, ice, stone, fire, and shifting gravity keep rewriting the plan.

04

Break the boss

Build high-tier fruit, complete the objective, and smash through a themed boss shield.

Core systems

01

Physics-based merging

Aim each drop and let matching fruits collide naturally. Space, angle, and chain reactions determine how far each run can go.

02

Themed stages and bosses

Nine themes and 64 stages introduce new hazards and merge objectives, with boss encounters turning impact into the key to victory.

03

Two tailored builds

The WeChat build is tuned for portrait touch play, while the PC / Poki build adapts the interface and controls for landscape and mouse input. Both are in closed testing.

Visual and gameplay design

From Fruit Town to the merge arena.

From cheerful Fruit Town to ever-changing themed stages, every scene brings the joy of collision, merging, and adventure to life.

A collision merge in Fruit Town
01

One collision reshapes the whole pile

Drop point, angle, and chain reactions decide every merge. Each upgrade changes fruit scale and the pile's balance, keeping a simple rule in motion.

Watermelon boss battle in an ice stage
02

The environment is part of the rule set

Wind, ice, stone, fire, and reversed gravity rewrite the route; boss stages ask high-tier fruit to break through shields.

A journey across nine fruit-themed worlds
03

Nine worlds, sixty-four merge journeys

From Fruit Town to icy valleys, canyons, and the final castle, nine worlds frame 64 stages and give both builds one shared sense of adventure.

Gameplay video

See the fruit-smashing fun in action

Watch real gameplay and feel how drop choices, chain reactions, and fruit merges change the rhythm of every round.

Smash A Big Watermelon gameplay

Real gameplay footage · Press play

Project status and planned platforms

In closed testing · Preparing for release

Development complete · Closed testing

WeChat Mini Game

Optimized for portrait touch play and currently undergoing pre-release testing for WeChat Mini Games.

WeChat Mini Game

Development complete · Closed testing

PC / Poki Edition

A dedicated landscape build adapted for mouse, keyboard, and browser play, planned for release on Poki.

PC / Poki Edition
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